Lloyd Campbell

Basic Info:

Player: JackofKnights
Name: Lloyd Campbell
Aliases: Lloyd

XP Unspent/Total: 0/0

Brief Description: Amber hair, fairly handsome, brown eyes, 16 years old, Caucasian.

Appearance: http://static.zerochan.net/Lloyd.Bannings.full.763980.jpg

Personality: Kind, honest, and overly trusting

Hobbies, Likes and Dislikes:
Hobbies: Reading, television, video games, logic puzzles
Likes: Hot chocolate, mystery fiction, tonfas, being a goodie-two-shoes
Dislikes: Injustice, deception, homework, being weak


Brawn: 2 (Mass, Muscle, Endurance and Resilience)

Finesse: 3 (Coordination, Agility, Quickness and Grace)

Acuity: 4 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 4 (Willpower, Concentration, Determination and Focus)

Charisma: 1 (Charm, Presence, Confidence and Poise)


Initiative: 7

Health: 10/10 (Default: 5 plus Resolve, plus half of Brawn)

Psyche: 9/9 (Default: 5 plus half of the sum of Acuity, Resolve, and Charisma)

Quick Defenses:

Vitality Total: 5
Reflex Total: 7
Willpower Total: 6
Parry Roll: 8

Dodge: 9
Mundane DR: 4
Ability DR: 2
Equipped: Leather Jacket (2/0)


  • Reflex - (4) Finesse
  • Close Combat - (5) Finesse
  • Perception - (4) Acuity
  • Willpower - (2) Resolve
  • Movement - (3) Finesse
  • Analysis - (5) Acuity
  • Academics - (4) Acuity
  • Vitality - (3) Brawn


Electrokinesis - 3 (Power - Resolve) Stun ba-tonfas
Lloyd is capable of free form electrokinesis, but his primary usage is to channel electricity through his tonfas.


  • Eidetic Memory (5) - Fantastic memory / If not pressed for time, never need to roll to recall something that you witnessed or retrieve information from memory. If pressed for time, +3 to remember, and memory is always accurate if recalled.
  • Determination (3) - STRENGTH OF RESOLVE / In Health equation, change "Brawn + .5Resolve" to "Resolve + .5Brawn."
  • But It Refused (2) - Avoid hitting 0 HP once a day / When taking damage that would bring you to 0 Health or lower, once per day you may reduce that damage enough to leave yourself at 1 Health, and take twice the difference as Psyche damage instead. (At 4 health taking 7 damage, instead take 3 damage and 8 Psyche damage)


Total Currency: $200 CAD

On Hand
Two metal tonfas
Cell phone
School supplies
Picture of himself, his parents, and his brother

Game console
Various educational and recreational books

XP and Advancement

List what you've improved with XP since character creation.
_xp: +___

XP History:
List sources of XP and their amounts given.

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships:
Julia Beryllia Leofric II - His best friend since third grade

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