Maja Alkaza

Basic Info:

Maja Alkaza, Chyrowera Tyran.

Player: SpookyBee
Name: Maja Alkaza
Aliases: Chyroptera, Night-Terrors, True-Form Vampires, Truebloods

XP Unspent/Total: 0/0

Brief Description: Aggressive, intelligent, bat-like creatures with vaguely humanoid appearances. Flesh-eaters.

Appearance: Tall, extremely muscular, and horrifying, the Chyroptera have thick, grey-black skin and long, digigrade legs with thick, heavy talons tipping their limbs. The forearms have wing-like fingers jutting back off the wrists, though they aren't capable of flight.

Maja has numerous battlescars, and patches of green moss dot her hide… One eye is covered in a deep slash scar, though her sight doesn't seem to be affected by this.

Personality: Honor-bound, intuitive, patient, inquisitive

Hobbies, Likes and Dislikes
Likes: Hunting, architecture
Dislikes: Silver, cars, boats


Brawn: 4 (Mass, Muscle, Endurance and Resilience)

Finesse: 2 (Coordination, Agility, Quickness and Grace)

Acuity: 3 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 3 (Willpower, Concentration, Determination and Focus)

Charisma: 1 (Charm, Presence, Confidence and Poise)


Initiative: 5

Health: 10

Psyche: 8

Quick Defenses:

Vitality Total: 4
Reflex Total: 2
Willpower Total: 3
Parry Roll: 4

Dodge: 2
Mundane DR: 4
Ability DR: 4


  • Stealth- (4) Finesse
  • Brawling - (5) Brawn
  • Reflex - (3) Finesse


Berserker Beam - 4 (Power) In beast form, Kayla is more dangerous than ever before…
Giving into her new nature, Kayla can burst with raw physical strength, laying waste to all before her with pitch-black rays of destruction.

Feed - 5 (Power) A Vampire needs to feed, and feed often.
Chyromorphs wield large, hollow fangs on their mandibles, which can be used to drain blood and other fluids from their prey.


  • Weak To Silver (-4XP) - Regardless of whether or not these are vampires, lycanthropes, or something more, silver seems to do the trick… +3 damage from Silver sources.
  • Vampirism - Sanguinary (-3XP) - +1 Perception cap. Must take Transhuman Senses. Bonus to resist sensory impairment is lost vs overstimulation. -3 to resist non-damaging sensory-vector 'attacks', and sensory impairment via overstimulation. Sensory-vector attacks cause -1 to all actions for one round on hit. Damaging sensory-vector attacks do +2 damage. Immune to most mundane disease. Does not require food and drink. Requires blood (usually about 25-75 ml/day will do depending on activity level, plus 15 ml per missing health point).
  • Transhuman Senses - (3XP) - Your vision isn't impaired by poor lighting, you can listen for and pick sounds out of the background noise and voices from a crowd, you have superior and more distinguishing senses of smell and taste than most humans, and your touch is more sensitive, possibly picking up vibrations more easily and distinguishing textures. +3 to resist sensory impairment, and ignore most ambient or environmental penalties to perception.
  • Glide - (4XP) - You may perform unassisted flight at up to running speed in any direction.
  • Undead Biology - (2XP) - Effects that require living targets do not work on you. Immune to most disease and poison.


Total Currency: $_ CAD

On Hand


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