Basic Info:

Player: Mikkelus
Name: Mikkel Vagus
XP Unspent/Total: 21/21

Brief Description: Unremarkable to look at, Mikkel is a pleasant, if somewhat reserved young man, appearing to be around 15 years old. He dresses in conservative, sensible clothing typical of the European Union: khaki, deep green, or navy trousers and plain button-up shirts, with or without a cardigan as weather dictates. He generally speaks crisp, textbook English with a faint accent, though the occasional word of German finds it way into his conversation fairly often, particularly if he's flustered.

Appearance: On campus, Mikkel seems just another student. An unremarkable young man, he moves across campus and skirts knots of people with the poise and grace of a dancer or gymnast. Thin and wiry, he favors conservative clothing typical of the Swiss area of the European Union: khaki, deep green, or navy trousers and plain button-up shirts, with or without a cardigan as weather dictates.

Personality: A typically guarded European reserve tends to mask a caring nature; once he had progressed beyond the elementary grades, a warm handshake replaced hugs even in his family. (At least in public!) When his abilities began to manifest, imparting the maladies and aches of others upon his senses and his body, he became even more reserved than the "typical European" and conflicted in his motives; the healer's deeply engrained desire to reach out and help wars constantly with the urging of self-preservation, which leaves him hesitant to let anyone get close enough to touch. Understandably, he doesn’t want to get hurt.

Hobbies, Likes and Dislikes: In the early mornings, Mikkel spends an hour meditating and performing a slow-moving exercise/dance routine that strongly resembles Tai Chi. He seems to simply adore cats and dogs, almost seeming more at ease around animals than he does around humans. He enjoys singing and chanting. He dislikes strife and talks of war. He's not a big fan of hospitals or physical fitness centers, either


Brawn: 2 (Mass, Muscle, Endurance and Resilience)

Finesse: 4 (Coordination, Agility, Quickness and Grace)

Acuity: 3 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 3 (Willpower, Concentration, Determination and Focus)

Charisma: 2 (Charm, Presence, Confidence and Poise)


Initiative: (Default: Finesse+Acuity) 7

Health: (Default: 5 plus resolve, plus half of Brawn*) 9

Psyche: (Default: 5 plus half of the sum of Acuity, Resolve, and Charisma) 9

Quick Defenses:

Vitality Total: 5
Reflex Total: 7
Willpower Total: 6
Parry Roll: 5

Dodge: 9
Mundane DR: 2
Ability DR: 2


  • Martial Arts - (1) Finesse (Tai Chi)
  • Vitality - (2) Resolve*
  • Reflex - (3) Finesse
  • Willpower - (3) Resolve
  • Perception - (2) Acuity
  • Movement - (3) Finesse (Acrobatics)
  • Stealth - (4) Finesse
  • Performance - (2) Charisma(Singing/Chant)
  • Occult Knowledge - (2) Acuity (parapsychology)


Empathic Healing - 5 - Resolve (Power) Healing Others
Physical touch 'absorbs' injuries and pain from another through touch, transferring them to the empath.

Regeneration - 2 (Power/) Accelerated Healing - Self
BRIEF Description Heals much more quickly than normal.


  • Determination (3) - In Health equation, change "Brawn + .5Resolve" to "Resolve + .5Brawn."
  • Mind over Matter (5) - Brief Description / Use Resolve instead of Brawn for the Vitality skill.


Total Currency: $145 CAD

On Hand
Laptop computer
Wallet with a 20 Euro note, picture of a little girl and a little boy with the names Anja and Alain written on the back.
ATM/Bank Card issued by Deutsche Bundesbank

Mountain Bike
Trunk with summer appropriate clothing

XP and Advancement

List what you've improved with XP since character creation.
_xp: +___

XP History:
1 xp - Winter Formal
10 xp - Monthly (10) x 1
10 xp - Starting bonus

Initial Details:

Additional Information

Bibliography / History:
Extra Info:
Interpersonal Relationships: Optional? Mandatory?
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