Basic Info:

Hammer Concept

Player: SaviorOnAStick
Name: Mjolnir
Aliases: Mjolnir

XP Unspent/Total: 9/28

Brief Description: Mjolnir is on the short side, and quite stocky, standing at about 5'6" and weighing in at 285lbs. He has long, red hair that he keeps in loose braids, and steel grey eyes. He is rather boisterous, though is still unaccustomed to life as a human.

Mjolnir is a stout fellow with long, dark red hair. He has some facial hair that he keeps neatly maintained, often with a few beads or rings in.

Mjolnir is boisterous and always ready for a good time! His long years spent at Thor's side has given him a taste for beer and mead, preferring them above all others. Hard alcohol is all well and good, but half the enjoyment of the drinking is tasting it!

Hobbies, Likes and Dislikes:
Drinking, competitive games, wrestling.


Brawn: 5 (Mass, Muscle, Endurance and Resilience)

Finesse: 2 (Coordination, Agility, Quickness and Grace)

Acuity: 2 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 3 (Willpower, Concentration, Determination and Focus)

Charisma: 3 (Charm, Presence, Confidence and Poise)


Initiative: 4

Health: 11

Psyche: 9

Quick Defenses:

Vitality Total: 10
Reflex Total: 5
Willpower Total: 7
Parry Roll: 11 (13 in Hybrid form)

Dodge: 5
Mundane DR: 6 (10)
Ability DR: 6
Equipped: Makeshift Armor (4/0)


  • With Hammer and Fist! - (6) Brawn Always up for a challenge, Mjolnir is practiced in melee combat!
  • Willpower - (4) Resolve Being an inanimate object has helped temper Mjolnir's Will.
  • Freedom/Movement - (4) Finesse Being imbued with the essence of lightning makes Mjolnir quick despite his appearance.
  • Reflex - (3) Finesse Being imbued with the essence of lightning makes Mjolnir quick to react and get out of the way.
  • Blacksmith - (2) Acuity Mjolnir is practiced as a blacksmith. Craft skill
  • Socialize - (2) Charisma Mjolnir is accustomed to the raucous life of the mead halls.

Skill Replacement from Powers:

  • Vitality - (5) Brawn Mjolnir's artificial body makes him resilient to damage.


It's Hammer Time! - 5 (Power)
Mjolnir lived a long life as the companion to Thor, and he is still mostly a hammer. Being hurled into Midgard has granted him the ability to take on a human and hybrid form to be able to blend in.

The Thunderer's Will - 3 (Power)
Mjolnir was imbued with lightning at his creation. Thus, he is gifted with some control over it.


  • Synthetic Body (4) - // You do not need to eat, drink or sleep, and you are immune to poison and disease, as well as most biological agents. You do not heal naturally, but can be 'repaired' with the right skills.
  • Effort Mastery (2) - //Retained Effort beyond 1 day (and therefore assumed Effort at the start of most hard RP) is determined solely by Brawn
  • Natural Armor (2) - +1 Mundane DR
  • Resistant Body (1) - +1 Ability DR


Total Currency: $500 CAD
+$300 CAD (Tombstone Revival)

On Hand


XP and Advancement

List what you've improved with XP since character creation.
12xp: +1 Brawn
5xp: +1 Hammer Time
2xp: +1 Melee

XP History:
10xp (5 scenes in a month - July)
10xp (Double XP)
4xp (Tombstone Revival)
4xp (Double XP)

Initial Details:

Additional Information

Bibliography / History:

Interpersonal Relationships:

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