Pendleton Jones (Penn Jillum)

Basic Info:

Player: Darnell Jermaine
Name: Pendleton Jones
Aliases: Penny, Pendleton, Penn, Penn Jillum(in Costume)

XP Unspent/Total: 0/0

Brief Description: (This bit is for first impressions and quick reference. Include both personality and appearance. Feel free to split this into subsections like demeanor/nature/appearance if you like. Be very brief! Extend it into something longer below.)

Appearance: He's a little bit on the chubby side, and has long brown hair and a scraggly beard, though his hair is usually pulled back in a ponytail. He's nothing to write home about, maybe about a 5/10 at best, as average as they get.

Personality: Penn is fairly kind, but isn't the best at social situations. He'll usually happily talk to anyone, but his responses are short and a tad awkward until he gets to know the person better. However, when it comes to interactions where he's talking to a large group of people rather than 1 on 1 or in small groups, he is /much/ more charismatic, entertaining, and effective at speaking.

Hobbies, Likes and Dislikes:
Hobbies: Magic, Studying, Video Games
Likes: Magic, Science, Performing, Impressing people or making them laugh
Dislikes: TV (outside of news or movies), P.E, Language Classes, Talkative people


Brawn: 1 (Mass, Muscle, Endurance and Resilience)

Finesse: 1 (Coordination, Agility, Quickness and Grace)

Acuity: 4 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 4 (Willpower, Concentration, Determination and Focus)

Charisma: 2 (Charm, Presence, Confidence and Poise)


Initiative: 5 (Default: Finesse+Acuity)

Health: 6/6 (Default: 3 plus Brawn, plus half of Resolve)

Psyche: 8/8 (Default: 3 plus half of the sum of Acuity, Resolve, and Charisma)


  • Perform - (5) Charisma Penn is a magician at heart. As well as for combat and study purposes, he also performs under his stage name, Penn Jillum, as a magician who uses both real and fake magic to entertain crowds. This makes it easy for him to socialize with others, as well as distract or entertain them if needed.
  • Scholar - (5) Acuity Penn is an excellent learner and has a firm grasp on how the world works, or at least how to /discover/ how the world works. This makes him especially 'perceptive' and able to 'analyze' situations.
  • Unflinching Mind- (4) Resolve Penn is a smart boy, and he's got a mind of steel. It's hard for mental attacks or scare tactics to breach his impenetrable 'Willpower'.
  • Magic - (3) Resolve Penn can cast real magic, although this skill alone accounts for simple spells, like making little lights, cleaning stuff, making sounds, etc.
  • Trickery(Magic) - (4) Acuity This is magic focused on diverting people's attention, deceiving them, or just confusing them. Things like making stuff invisible, creating illusions (visual or auditory), diverting people's attention.
  • Divination(Magic) - (4) Acuity Piercing illusions, finding things, locating or detecting magic, revealing hidden things.


Hypnosis - 5 (Minor) It's not easy to keep your mind guarded from someone who knows how the lock works
Roll power level vs. Target's willpower for varying levels of control over them.

I can explain that - 5 (Major) Everything has an explanation. Even magic is an energy that can be studied and exploited. Once the magic's secrets are revealed, it's no longer a trick
Penn can copy any kind of magic he sees for half the effect


  • Fame (2) - When Penn is in his alter ego and Magician's Outfit, he is widely recognized by most people in North America, and even some around the world. People are more likely to work with him, be distracted by him, be friendlier towards him, and like him more (wanting autographs, thinking he's cool, willing to help him out a bit)


Total Currency: $200 CAD

On Hand

  • Magician Outfit
  • Fake Magician Supplies (Wands, deck of cards, top hats, etc.)
  • A journal and a pen
  • Standard School supplies
  • Cell Phone


  • Clothes
  • TV
  • Books on magic tricks (the fake kind)

XP and Advancement

List what you've improved with XP since character creation.
_xp: +___

XP History:
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Initial Details:

Additional Information

Bibliography / History:
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Interpersonal Relationships: Optional, but encouraged once some are built with other characters!

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