Rose McCarty

Basic Info:

Player: BobaFettuccine
Name: Rose McCarty

XP Unspent/Total: 14/44

Brief Description: A fairly tall girl with greenish tinted blonde hair and sparkling brown eyes. She's about 6'0" with an athletic build. And she pretty much always wears a cowboy outfit. Like, honest to god, hat, bandana, duster, chaps, her boots even have spurs on them. And it honestly kinda works for her in a weird cowboy way. She's the rough and tumble sort too, always ready to drink you under the table or race you to the finish, and she's got confidence in spades to go with her competitive nature.

Hobbies, Likes and Dislikes: She enjoys spending time at the range, working out, practicing athletics, and spending time with adventurous and exciting people. She dislikes scientists, studying, doing anything inactive when she could be having an adventure, and boring people.


Brawn: 2 (Mass, Muscle, Endurance and Resilience)

Finesse: 5 (Coordination, Agility, Quickness and Grace)

Acuity: 2 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 4 (Willpower, Concentration, Determination and Focus)

Charisma: 2 (Charm, Presence, Confidence and Poise)


Initiative: 6

Health: 10

Psyche: 9

Quick Defenses:

Vitality Total: 2
Reflex Total: 13
Willpower Total: 8
Parry Roll: 4

Dodge: 16
Mundane DR: 4
Ability DR: 2


Duster: 2/0


  • Rooty Tooty Point 'n' Shooty - 8 - Finesse
  • Reflex - 8 - Finesse
  • Movement - 3 - Finesse
  • Perception - 2 - Acuity
  • Willpower - 4 - Resolve


Harder, Better - 1 (Power) Plant cells are better at storing potential energy!
Rose can bolster her will by consciously focusing on her plant cells.

Faster, Stronger - 1 (Power) When mixed with human cells, they're also better at releasing it!
Rose can bolster her speed by releasing the stored energy from the sun within her body.


  • Determination - 3 - Switch resolve and Brawn in HP
  • Flamboyant Ego - 3 - Switch Charisma to Finesse in Psyche
  • Artifact: Wild Bill's 6 shooters: - 20 - A pair of revolvers that rest on crossed belts on her hips, ornately engraved with a scene of a naval battle between Texas and Mexico in the mid 1800's
  • Plant Physiology - 0 - Rose needs sunlight to use her powers, the upside to this is that if she has sunlight, she doesn't really need to eat.
  • Effort Mastery - 2 - Base starting effort solely off of Finesse


Total Currency: $600 CAD

On Hand
Also mine…

Also mine…

XP and Advancement

List what you've improved with XP since character creation.
12xp: Finesse 5
8xp: Ranged 6,7,8
8xp: Reflex 6,7,8
2xp: Effort Mastery

XP History:
List sources of XP and their amounts given.
20xp monthly
1xp Wild West Plot
4xp Space Run
15xp Double first 15xp
4xp Wild West Run

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships: Optional, but encouraged once some are built with other characters!

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