Basic Info:

Player: Silvors
Name: Veshara
Aliases: Vee, Vesh, Shara, Shaa

XP Unspent/Total: 2/57

Brief Description: Paranoia about some things and suspicious about everything else. Her skin is gray and her long black hair reaches down past her thighs. Rather than a single eye, she has one large eye with a pink iris. Her thick hair seems to have an absurd volume and occasionally wriggles or twitches, hinting at the ten tendrils that lie within it, all tipped with a single eye of their own.

Appearance: Veshara is a petite, strange looking girl. Her skin is a pallid gray color with the occasional splotch of black here or there like paint thrown at a canvas. In the center of her rather curved face is a single, massive eye with a pink iris and a cross-shaped pupil. Sprouting from the back of her head and hidden within her hair are a series of tendrils, varying in length and girth (and occasionally changing their size) but all tipped with an eye of their own. They match hers in color but some have their own special pupils and sometimes those strangely shaped pupils will change color. Her hair is long and black, wavy and typically it reaches down to her knees when unkempt, though she will have them pulled into dreadlocks, with each 'lock being an eyestalk in disguise, from time to time or in a very bushy ponytail when she needs it out of the way. When the 'eyelids' on her tendrils are closed, they are effectively tentacles.

Personality: Veshara isn't shy, but she is socially awkward. Her experience with others is limited and she's always uncertain of what to say and overthinking it, or acting silly to try and make others laugh in a vain attempt at trying to befriend them. Due to her heritage, she's nervous about her eyestalks and typically keeps them concealed around strangers. The girl has a severe disdain for authority figures both because of her history with Firewatch and her inborn pride.

Hobbies, Likes and Dislikes:
Hobbies - Sightseeing, Drawing, Napping
Likes - Pathfinder, Anime, Dreaming
Dislikes - Dungeons and Dragons, Beholders other than its parent, Nightmares


Brawn: 1

Finesse: 1

Acuity: 3

Resolve: 6

Charisma: 3


Initiative: 4

Health: 11

Psyche: 11

Quick Defenses:

Vitality Total: 9
Reflex Total: 1
Willpower Total: 11
Parry Roll: 1

Dodge: 1
Mundane DR: 11 (13)
Ability DR: 7
Equipped: Makeshift Armor


  • Willpower - (5) Resolve
  • Perception - (4) Acuity
  • Vitality - (3) Resolve
  • Occult Knowledge - (2) Acuity
  • Knowledge - (2) Acuity
  • Craft - (2) Acuity


Each of Veshara's eyes have a different thing that they can do, though most of her eyes currently lack any sort of ability.

Veshara's Gaze - 4 (Power) Resolve
The gaze of Veshara's main eye gets rid of magic and powers.

Telekinetic Ray - 4 (Power) Resolve
Veshara's Telekinetic Ray allows her to manipulate objects without physically touching them.

Disintegration Ray - 5 (Gift) Resolve
Veshara's Disintegration Ray is capable of destroying, chiseling, carving, and so much more.

Paralyzing Ray - 4 (Gift) Resolve
Veshara's Paralyzing Ray is capable of freezing people in place.

Sleep Ray and Death Ray - 3 (Gift) Resolve
Veshara's Sleep and Death Rays are very similar, the difference is that you don't wake up from the latter.

It Was Dreamt - 1 (Power) Resolve
Veshara's dreams are those of her kind and can alter her surroundings.


  • The Medusa Effect (Weakness) Veshara isn't immune to her own power. Her eyebeams cannot be used on targets affected by the gaze of her main eye without rolling against it and when looking at a mirror with her main eye, her eyebeams and her flight cease functioning.
  • Focus Mastery Veshara's Focus beyond one day (at the start of runs) is determined by her Resolve.
  • Flight Allows Veshara to fly and hover.
  • Transhuman Senses Veshara can see in the dark. She can pick out sounds and voices in the background noise and has hightened senses of smell, taste, and touch. +3 to resist sensory impairment and ignores ambient or enviornment penalties to perception.
  • Determination Swaps Brawn and Resolve in Health Equation.
  • Mind Over Matter Uses Resolve for Vitality rather than Brawn.
  • Natural Armor I +1 Mundane DR
  • Resistant Body I +1 Ability DR
  • Unnatural Potential [R] Increases Resolve Cap by 1


Total Currency: $500 CAD

On Hand

A Generic Looking Laptop

XP and Advancement

List what you've improved with XP since character creation.
24xp +Resolve 4 -> 6

Veshara's Gaze 3 -> 4
6xp: +Disintegration Ray 3 -> 5
Telekinetic Ray 3 -> 4
6xp: +Sleep/Death Ray 0 -> 3
5xp: +Paralyzing Ray 2 -> 4

2xp: +Natural Armor I
1xp: +Resistant Body I
5xp: +Unnatural Potential (Resolve)

XP History:
List sources of XP and their amounts given.

2xp: Veshara's Forum Adventure
4xp: Bad Medicine
10xp: Monthly April 2017
15xp: Starting bonus
2xp: Veshara's Forum Adventure II
10xp: Monthly May 2017
4xp: Birds
10xp Monthly June 2017

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships: Optional, but encouraged once some are built with other characters!

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