Yatuula Marghul

Basic Info:

Player: SpookyBee

Demeanor: Loud, destructive, jovial

Nature: Beautiful and hideously garish all at once, Yatuula is an addict to sensation, going out of her way to experience as many different things as she can.

Description: A medium-sized standing at 5'9", Yatuula is lanky, physically, having little in the way of muscle or fat. She would be physically attractive, were it not for the intense surgical modifications done to her body. Her eyes are pitch-black, and her skin is light purple, with black splotches. Her right arm is rife with mechanical and cybernetic modifications and chem-tubing. Yatuula's head is adorned with daemonic horns, her teeth are sharp like that of a predator. Jutting out along her spine is clear vials full of strange, viscous chemicals and drugs that endlessly pump into her bloodstream.


HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 6

Psyche: 6

Brawn: 1

Agility: 4

Brains: 3


Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Reflexes - (4) Agility
  • Marksman - (4) Agility
  • Perception - (4) Brains

Supernatural Abilities:

These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.

SuCH SwEET CacOPhANy! - 3 - Yatuula's veins pump with chemicals and narcotic drugs, in place of blood, granting her inhuman tolerance to pain. Injuries that would cripple an ordinary human seem simply to drive her harder and harder in a pain-addictive fit of aggression. Noise-based attacks have little to absolutely no effect on her.

OuR SOuNDS SHaLl CARrY! - 4 - Yatuula carries a weapon capable of emitting destructive waves of sonic energy, obliterating her targets into nothingness with barrage after barrage of sonic blasts.


Things that cause problems for your character, often side effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.

  • Daemonic Cyborg - Severe - Yatuula's body is hideously beautiful, rife with cybernetic modifications and seemingly-daemonic mutations. she has injector tubes full of brightly-colored chemicals upon her back, and speakers fused to parts of her body as though they had been their naturally. Though these machine parts and mutations can all be removed at her will, she'd be left entirely mundane and rather weak without them.


List everything your character carries on their person here. Be reasonable.

  • Sonic Decimator Cannon
  • Chem-injector systems
  • Smartphone
  • Unlabeled Chemicals

And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Chemical injection station
  • Repair station
  • Surgery station
  • Spare clothing
  • ACER desktop
  • Alienware laptop

Personal History:

List what your character's life has been like, from birth until 2018. The more, the better. Be sure that all of your character's skills and supernatural abilities are mentioned.


Any other information you think would be interesting.

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